When dynamic components are copied a lot, use the redraw multi component tool in SketchUp for quick automatic batch redraw. This matters because SketchUp does not push a redraw to every copy on its own: editing the geometry or formulas inside one dynamic component does not re-evaluate the others until each instance is individually redrawn, […]
Author Archives: Nguyen Huu Khanh
When you need to clean the property of a main dynamic (dynamic parent), doing it manually will take a long time use the Delete Dynamic Selection tool in SketchUp to automate things faster and avoid mistakes. Under the hood, every dynamic component stores its formulas, options and behavior in a single hidden attribute dictionary named […]
When you create a new dynamic component (dy_com) or this dy_com is similar to the old dy_com ,normally we will create a new dy_com, re-enter all the parameters, use the Copy Attribute tool in SketchUp to save more time. Authoring dynamic components requires SketchUp Pro (a named-user subscription since the perpetual licence was retired in […]
When programming Dynamic Components (dy_com) we often name properties and objects , normally we will create a new dy_com, re-enter all the parameters , use the Replace Attribute Selection tool to copy and replace dynamic component attributes automatically and avoid errors. Note that authoring and editing Dynamic Component attributes through the Component Attributes panel requires […]
When you need to export texture to image in SketchUp, you face a gap that no built-in command fills: SketchUp can render a camera view to a flat picture, but it has no native “Save all textures as files” option. This tool closes that gap. It batch-extracts every texture bitmap from your selected geometry — […]
When an object already has a material applied and you then scale it, the textures get stretched or squashed along with the geometry, and resetting each one back to its original scale by hand is slow and tedious. The auto-rescale texture tool restores original texture scale in SketchUp in a single click. This happens for […]
Applying the same texture rotation angle to every face in a SketchUp model is one of the fastest ways to make a scene look artificial. Real wood planks, stone tiles, and fabric panels never align perfectly — each piece has its own grain direction, cut angle, or manufacturing variation. The Auto Rotate Material plugin for […]
When models have multiple scales, to fix and restore the original texture scale in SketchUp, use the auto restore texture scale tool The reason this matters: in SketchUp (through the current 2026 release) the Scale tool does not just resize geometry — it bakes the scale factor into the group/component transform, so any texture inside […]
The materials applied to your SketchUp objects all live in the Materials panel under the In Model tab. Instead of removing them one by one, you can delete all materials in SketchUp in a single action with the delete all materials tool — the selected geometry falls back to SketchUp’s default front/back material. How to […]
When you want to copy multiple material layers of multiple models, use the auto material duplicate tool to copy materials between SketchUp files. This matters more than it sounds: on Windows the Materials browser is bound to the active SKP file, so a material you sample with the eyedropper in one open model cannot be […]

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