When an object already has a material applied and you then scale it, the textures get stretched or squashed along with the geometry, and resetting each one back to its original scale by hand is slow and tedious. The auto-rescale texture tool restores original texture scale in SketchUp in a single click.
This happens for a specific reason worth knowing: a texture only distorts when the material is painted onto the group or component wrapper itself, not when it is applied to the raw faces inside. If you double-click into the group first and paint the faces directly, scaling the wrapper afterwards leaves the texture size untouched. The stretching you see is SketchUp carrying the wrapper’s scale transform down onto the projected texture.
How to Restore Texture Scale in SketchUp and Fix Stretched Textures — Video Tutorial
Steps by steps:
- Select object – click texture scale auto-restore tool
- Texture has returned to original settings
The tool batches this texture scale restore across many selected groups at once — something SketchUp itself has no native command for. The usual manual fix is to explode the scaled group and immediately regroup it: exploding bakes the scale into the geometry and clears the wrapper transform, and because the freed faces stay selected you can regroup instantly with no distortion. For components specifically, the native equivalent is right-click and choosing Scale Definition, which rewrites the “real” scale of the definition. The auto-restore texture scale tool spares you from repeating any of that one object at a time.
This works in current named-user subscription SketchUp (the 2026 line) the same way it has for years, since the underlying texture-projection behavior has not changed.


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