Restore texture scale by 1 click

When models have multiple scales, to restore the original texture scale, use the auto restore texture scale tool

The reason this matters: in SketchUp (through the current 2026 release) the Scale tool does not just resize geometry — it bakes the scale factor into the group/component transform, so any texture inside is stretched by the same factor and no longer matches its real-world tile size. A material that read 600 mm in the Materials panel can end up displaying as 1500 mm without that number ever changing, which is why it looks wrong but you can’t find where to fix it.

The native workarounds are all manual and per-object: for a component you can right-click and pick Fix Non-uniform Scale / Scale Definition to “bake in” the current size, but groups have no such option — you have to explode and re-group, or re-apply the material face by face. The “Reset” inside right-click → Texture → Position only undoes positioning on a single face; it does nothing about scale that lives in a parent transform. On a model with dozens of scaled groups that becomes hours of clicking, and this tool collapses it into one.

Video tutorial:

Steps by steps:

  • Click to select the models you want to restore to the original texture scale – click tool auto restore texture scale
  • All textures have been restored to their original settings
    Restore texture scale

Tip: select multiple groups/components at once before running the tool — it walks each selected object and resets every face inside, so mixed-scale models are normalized in a single pass instead of one object at a time.